Saturday, August 29, 2009

SWG Exploits Level up 24 - 48 hours combat level 90!


Level character in around 24-48 Hours


Player ONE is the one who needs to level a combat character to 90.

They can group up with someone else around their same level and do grind together.

Get some armor ready because you will be level 22 in minutes.

If you are respeccing from cl 90 trader or ent make sure before hand to equip any GCW weapons and jewelry and high statted/level packs.

Respec to for example Medic for the heals. You will be cl 5 probably. If you have a high level weapon still equipped it will unequip if you log for a while or if server resets.

Have your cl 90 trader buddies or alts each get a new snazzy cl 90 droid with as much cap/specials as possible as well as some spare batteries. Don't settle for a wussy droid!

Head to a player city out in the boon docks with a mission terminal.

Temporarily group up with your level 90 buddies and have them get some cl 90 missions all in the same direction. Have them send wps to player ONE if you want after they drive out and spawn the lairs and come back and get more. Get a bunch that you can farm so they are close together.

Don't get missions of animals that help each other like quenkers or fierce piket protectors.

Have the cl 90 friends ungroup or kick them.

Have player ONE be group leader.

Have each trader call their droid and set up a macro like:

/ui action toolbarSlot00 (droid special)
/pause .5;
/ui action toolbarSlot01; (droid special like flame jet) etc

You can custom make your macros to have them follow Player ONE etc.

Each trader with a droid trains their pet to attack, group, follow and befriend. I suggest training each droid with a different group command in case ONE needs to group one that got auto stored.

Train them with same attack command like attack or att or a. Same for follow.

Each trader targets Player ONE and befriends each droid to ONE.

Player ONE says follow and all of them will not be under Player ONE's control.

Have the traders use their macros to auto fire the specials and either have them range healing Player ONE or just following along.

Player ONE can either group the droids or not to give them buffs etc.

Now take your mini army and milk (don't kill the lairs) the cl 90 animals for about 2500 xp a kill.

When you get tired of this, use your favorite afk spot to continue like North of Coronet where there is a group of high level npc you can grind off afk.

So don't have the cl 90 toons in the group with you when you start or the xp will get nerfed. Bring extra batteries. Make sure Player ONE doesn't have their own personal droid out.

Basically in a nut shell the cl 90 traders befriend their uber droids to Player ONE and you are a killing machine and can do this solo with alts or with your friends also leveling.

If you are smart with macros and afk'ing you might just be able to do all of this afk and even faster!

I got my character to 90 in less than 40 hours and that was with breaks and such.

* combat toons befriending their droids will work too; their droid will just be cl 60, but still effective.
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Thursday, August 27, 2009

Quick tip on Credits!



I get asked alot how to make quick money or how to make money in SWG alot? You will get sometimes random answers sometimes all are great ways in making credits though.

Lets start off with you dont have a artisian and your a combat class and you need cash. Vetrans I know this is common sense to you but newer players this will help.

Lets start with going to your server trade forums for starters. mine would be here http://forums.station.sony.com/swg/f...m?forum_id=484 what your looking for are players looking to buy hide meat or bone! To also find out whats spawning you can go to swgcraft.org this will tell you what high spawns of stuff that is dropping on your server.

You will sell the good hide bones or meat for 20-40 CPU. CPU stands for credits per unit. It will add up quickly. If you dont have a buyer as well for this no worries if its good still collect as much as you can. Then go on the trade forums and sell it for what you are wanting for it.

So you et the basic idea here and this is normally one of the best ways to make credits in game with high end resorces that artisians need and want. Once the spawn is gone you still have this high qulity stuff that players are looking for and you can make a good living doing this and not having a artisian yourself. Let me also add milk into this and minerals also work this way.

Thats the basic idea on this hint!
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Thursday, August 20, 2009

SWG Auto RE Macro!


Hey there, found a new automatic Reverse Engineering macro... Works super, ofcourse.
Try it out, should compensate for all lag!

Quick instructions:

Put SWG into windowed mode (Press Control+Enter or set it in the game options from launher)
  • Turn off "Allow object rotation" from the interface option.

  • Turn on "Dragging onto containers puts items into containers".

  • Cover your entire screen with an empty backpack.

  • Open the backpack where you put the completed 35s in.

  • Open the backpack with unfinished powerbits.

  • Open your inventory with I, and arrange them in your screen.

  • Activate the script and set it up.


  • HotKeySet("{ESC}", "Terminate")
    Opt("MouseClickDragDelay", 100)
    #include
    #include
    $i = 0
    $count = 0

    $xy = splash("Click somewhere where the screen turns dark with attach SEA popup")

    $darkX = $xy[0]
    $darkY = $xy[1]

    $xy = splash("Click on the +35 powerbit in inventory (Left blue side)")
    $inf1X = $xy[0]
    $inf1Y = $xy[1]

    $xy = splash("Click on the middle of 35 in title bar")
    $titleX = $xy[0]
    $titleY = $xy[1]

    $xy = splash("Leftclick on the spot right of the +35 in inventory, so you'll touch the item you use for grinding")
    $inf2X = $xy[0]
    $inf2Y = $xy[1]

    $xy = splash("Leftclick on the +35 Powerbit storage")
    $35StorageX = $xy[0]
    $35StorageY = $xy[1]

    $xy = splash("Leftclick on the crate of items you use for grinding")
    $crateX = $xy[0]
    $crateY = $xy[1]

    $xy = splash("Rightclick on the junktool", '02')
    $junkX = $xy[0]
    $junkY = $xy[1]

    splash("Press Cntrl when the Create Powerup option appears",'11')
    $junkRadialX = $junkX - 125
    $junkRadialY = $junkY
    $junkRadial = PixelChecksum($junkRadialX-5,$junkRadialY-5,$junkRadialX+5,$junkRadialY+5)
    MouseClick("left",$junkX,$junkY,1,3)

    $xy = splash("Rightclick on the RE tool", '02')
    $reX = $xy[0]
    $reY = $xy[1]

    splash("Press Cntrl when the Create Powerup option appears",'11')
    $reRadialX = $reX - 125
    $reRadialY = $reY
    $reRadial = PixelChecksum($reRadialX-5,$reRadialY-5,$reRadialX+5,$reRadialY+5)
    MouseClick("left",$reX,$reY,1,3)

    $xy = splash("Leftclick on the unfinished powerbit (storage)")
    $unfinishedX = $xy[0]
    $unfinishedY = $xy[1]

    MouseClick("left", $inf1X, $inf1Y, 1, 3) ; Click the +35 powerbit
    sleep(1500)
    $is35 = PixelChecksum($titleX-7, $titleY-5, $titleX+7, $titleY+5)
    $popupCheck = PixelGetColor($darkX,$darkY)

    MouseClickDrag("left",$inf1X,$inf1Y,$35StorageX,$3 5StorageY, 3) ; +35 to storage
    sleep(500)
    $inf1Empty = PixelChecksum($inf1X-5,$inf1Y-5,$inf1X+5,$inf1Y+5)
    $inf2Empty = PixelChecksum($inf2X-5,$inf2Y-5,$inf2X+5,$inf2Y+5)

    Do
    sleep(100)
    Until Inf1Empty()

    MouseClickDrag("left",$unfinishedX,$unfinishedY,$i nf1X,$inf1Y, 3) ; Unfinished Bit to inventory
    Do
    sleep(100)
    Until Not Inf1Empty()

    Do
    MouseClick("left",$inf1X,$inf1Y,1,3)
    sleep(100)
    if(check35()) then
    MouseClickDrag("left",$inf1X,$inf1Y,$35StorageX,$3 5StorageY, 3) ; +35 to storage
    $times = 0
    Do
    $times=$times+1
    if($times>50) then
    $times = 0
    MouseClickDrag("left",$inf1X,$inf1Y,$35StorageX,$3 5StorageY, 3)
    EndIf
    sleep(100)
    Until Inf1Empty()
    $times = 0
    MouseClickDrag("left",$unfinishedX,$unfinishedY,$i nf1X,$inf1Y,3)
    $times = 0
    Do
    $times=$times+1
    if($times>50) then
    $times = 0
    MouseClickDrag("left",$unfinishedX,$unfinishedY,$i nf1X,$inf1Y,3)
    EndIf
    sleep(100)
    Until not Inf1Empty()
    $times = 0
    EndIf
    MouseClickDrag("left",$inf1X,$inf1Y,$reX,$reY,3)
    Do
    sleep(100)
    Until Inf1Empty()

    MouseClick("right",$junkX,$junkY,1,3)
    Do
    sleep(100)
    Until junkRadial()
    Send("5")

    Do
    sleep(100)
    Until not Inf1Empty()
    MouseClickDrag("left",$inf1X,$inf1Y,$reX,$reY,3)

    Do
    sleep(100)
    Until Inf1Empty()

    MouseClick("right",$reX,$reY,1,3)
    Do
    sleep(100)
    Until reRadial()
    send("6")

    Do
    sleep(100)
    Until not Inf1Empty()

    MouseClick("left",$crateX,$crateY,2,3)
    Do
    sleep(100)
    Until not Inf2Empty()

    MouseClickDrag("left",$inf1X,$inf1Y,$inf2X,$inf2Y, 3)
    Do
    sleep(100)
    Until darkscreen()
    send("{enter}")
    Do
    sleep(100)
    Until not darkscreen()
    Do
    sleep(100)
    Until Inf2Empty()
    sleep(250)
    MouseClickDrag("left",$inf1X,$inf1Y,$reX,$reY,3)
    Do
    sleep(100)
    Until inf1Empty()

    MouseClick("right",$reX,$reY,1,3)
    Do
    sleep(100)
    Until reRadial()
    send("5")

    Do
    sleep(100)
    until not inf1Empty()
    until 1=0 ; Infinite loop

    Func Inf1Empty()
    return $inf1Empty == PixelChecksum($inf1X-5,$inf1Y-5,$inf1X+5,$inf1Y+5)
    EndFunc

    Func Inf2Empty()
    return $inf2Empty == PixelChecksum($inf2X-5,$inf2Y-5,$inf2X+5,$inf2Y+5)
    EndFunc

    Func reRadial()
    return $reRadial == PixelChecksum($reRadialX-5,$reRadialY-5,$reRadialX+5,$reRadialY+5)
    EndFunc

    Func junkRadial()
    return $junkRadial == PixelChecksum($junkRadialX-5,$junkRadialY-5,$junkRadialX+5,$junkRadialY+5)
    EndFunc

    Func darkScreen()
    return $popupCheck <> PixelGetColor($darkX,$darkY)
    EndFunc

    Func check35()
    return $is35 == PixelChecksum($titleX-7, $titleY-5, $titleX+7, $titleY+5)
    EndFunc

    Func splash($Text , $keyCode='01')
    SplashTextOn("Setup", $Text, 400, 100, -1, -1, 1, "Ariel", 14)
    While 1
    Sleep(100)
    If _IsPressed($keyCode) Then
    $pos = MouseGetPos()
    ExitLoop
    EndIf
    WEnd
    SplashOff()
    sleep(200)
    return $pos
    EndFunc

    ;Terminate Script
    Func Terminate()
    Exit 0
    EndFunc ;==>Terminate
    Read rest of entry

    Monday, August 10, 2009

    Speed Attack Bug with fast recharge move


    You need to get a fast recharge move and a move that takes a little longer to recharge.

    2. Put them in your toolbar. And take note the speed of cool-down and windup.

    Say you've chosen power attack and head hit, put them fairly close together in your toolbar, so you don't have to thumb away to get the move.

    Press power attack. After its warmed up and executed, press head hit, it will glow yellow for a split second. The millisecond that the yellow block disappears, press power attack again. You'll notice that the cool-down timer only gets to half way before the power attack move begins again.

    Now, comes the hard part, as soon as the move has been executed,the warmup timer has finished and the move begins, smack headhit again, and repeat as above.

    You need to be speed capped to hit every second but you will own once you start using it.
    Read rest of entry

    Friday, August 7, 2009

    Make Either Faction Crusader Armor Tradeable!,

    This is most effective if you already have a crusader armor set, unless your fond of reselling etc.

    Take your crusader armor pieces and select the deconstruct option.

    The schematics are tradeable. Now you may be wondering. **hmm wont this come out bio'd to me if I trade it to another player and he/she gets this crafted?**

    NO! its wont. It will come out bio'd to the owner, not the previous owner. This is an easy 50-60 and maybe even 70 mill if your down on your luck.
    Read rest of entry

    Wednesday, August 5, 2009

    swg cheat: fast gcw/imperial and rebel slayer coll


    Ok this is a very simple cheat:

    1. Get a group of a few friends and spawn Vrinko or Grot.
    2. Kill all of the waves as normal.
    3. Then when Vrinko/Grot spawns the person with the quest to spawn them runs back about 100 meters from the boss while your friends kill it, you still keep the quest and get credit for the kill.
    4. This stops those runs over to the Imperial/Rebel base that everyone dislikes.

    Enjoy
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    Sunday, August 2, 2009

    Briniging more people to a BG than intended.

    SoE's wonderfully smart development team only put about a 50 m radius around battlegrounds. As soon as the battleground starts turn around drive backwardd until you get a system message "The battlefield has been left behind" Drop a camp and inform everyone of your faction to load in and then dismantle the camp. After this have those who flew in from the camp flag up manually and move torwards the BG. When people see this they will either run away or attack the new members and when they get killed points will be added to your teams score, but those who flew in from the camp will not grant point to the other team
    Read rest of entry
     
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